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Developer: Nintendo EAD |
Publisher: Nintendo |
NTSC (USA) Release Date: November 23, 1998 (The Legend of Zelda: Ocarina of Time) |
NTSC (JP) Release Date: November 21, 1998 (Zelda no Densetsu: Toki no Ocarina) |
PAL (Europe) Release Date: December 11, 1998 (The Legend of Zelda: Ocarina of Time) |
PAL (CHN) iQue Release Date: November 17, 2003 (塞尔达传说-时光之笛 (CHN) – (iQue) |
PAL (TWN) iQue Release Date: November 17, 2003 (塞爾達傳說:時光之笛 (TWN) – (iQue) |
Nintendo Gateway System Legend of Zelda – Ocarina of Time (Gateway) 1-player only |
Genre: Action/Adventure |
Players: 1 |
Force Feedback: Yes |
Game Description:
Ganondorf, the evil King of Thieves, is on the move, threatening the peaceful land of Hyrule. He is determined to steal his way into the legendary Sacred Realm in hopes of harnessing the power of the mythical Triforce. As the young hero Link, it is your destiny to thwart Ganondorf’s evil schemes. Navi, your guardian fairy, will guide you as you venture through the many regions of Hyrule, from the volcanic caves of Death Mountain to the treacherous waters of Zora’s Domain. Before you complete this epic quest, you’ll delve into deadly dungeons, collect weapons of great power and learn the spells you need to conquer the most irresistible force of all-time. * The immersive storyline and environments draw players into an amazing 3D world. * Time travel allows you to play as Link in different stages of his life. * New gameplay features include a unique targeting system and 1st and 3rd person perspectives. * Up to three games can be saved simultaneously to memory!
This game was also available from The Nintendo Gateway System specialised for airlines and hotels. As part of a partnership between Nintendo and LodgeNet from late 1993 up until the late 2000s, about 40,000 airline seats and 955,000 hotel rooms featured a modified version of the game. LodgeNet partnered with Nintendo to bring video games directly into guest hotel rooms through streaming over the LodgeNet server, with the special LodgeNet controller plugging directly into the television or LodgeNet set-top box, transmitting the game over phone lines connected to a central game server. Pricing was usually $6.95 plus tax for 1 hour of video games. After 1 hour, the game would immediately stop and prompt the user to purchase more play time. Many games were modified for single-player play only.
Video Playthrough by LongplayArchive