Nintendo All-Star! Dairantou Smash Brothers / Super Smash Bros.

Super Smash Bros. NTSC-USA Box Art
Nintendo All-Star! Dairantou Smash Brothers NTSC-JP Box Art
Super Smash Bros. PAL-EUR Box Art
Platform: Nintendo 64
Developer: HAL Laboratory
Publisher: Nintendo
Release Date (NTSC-USA): April 26, 1999
Release Date (NTSC-JPN): January 21, 1999
(Nintendo All-Star! Dairantou Smash Brothers)
Release Date (PAL-EUR): November 19, 1999
Release Date (PAL-AU): November 19, 1999
Release Date (PAL-CHN): November 15, 2005 (iQue)
Nintendo Gateway System 1993
(1-player only)
Texture Pack Available
(Jabo 1.7 Format)
Genre: Action / Fighting
Players: 4
Force Feedback: Yes

Game Description:

The legends collide in Nintendo’s ultimate mascot showdown! *Super Smash Bros.* drops Mario, Link, Samus, Pikachu, and others into chaotic arenas inspired by their own worlds. Brawl across destructible stages using a blend of special moves and explosive items like Bob-ombs and baseball bats. The fixed viewpoint scrolls with dynamic action while characters are rendered in sharp 3D. Featuring 14 single-player stages, hidden fighters to unlock, team battles, bonus rounds, and a final boss face-off with the massive Master Hand — this crossover extravaganza defined multiplayer on N64.

This game was also available from The Nintendo Gateway System specialised for airlines and hotels. As part of a partnership between Nintendo and LodgeNet from late 1993 up until the late 2000s, about 40,000 airline seats and 955,000 hotel rooms featured a modified version of the game. LodgeNet partnered with Nintendo to bring video games directly into guest hotel rooms through streaming over the LodgeNet server, with the special LodgeNet controller plugging directly into the television or LodgeNet set-top box, transmitting the game over phone lines connected to a central game server. Pricing was usually $6.95 plus tax for 1 hour of video games. After 1 hour, the game would immediately stop and prompt the user to purchase more play time. Many games were modified for single-player play only.

Texture Packs Available

Jabo 1.7 Format

Designed for use with the Jabo_Direct3D8 1.7.0.57-ver6 video plugin, Although somewhat incomplete, Gecko Lee did manage to texture 6 of the levels before he stopped development, managing to finish Hyrule Castle, Donkey Kong Jungle, Peach’s Castle, Saffron City, Mushroom Kingdom and Kirby’s Dreamland. The packs can be found at: Gecko Lee’s: Super Smash Bro’s (U) Mayhem

Game Guide / Walkthrough

Video Gameplay by World of Longplays